Mek'rar

"Through conquest there shall be victory."

- From King Vyseeno the Unyielding The Mek'rar were a faction that receded on the planet of Meibos. Throughout its existence the Mek'rar have been known for their murderous and raider like behaviour. While in actuality the faction was way more modern and clean as you would think from these so called: Raiding Savages.

Mek'rar society was comprised of three separate entities, known to the Mek'rar people as tribes. There are a total of three tribes within the Mek'rar society. These tribes were lead by various individuals of which, a select few, were placed in the Head of Government, this being the Mek'rar Council. Who in their prime days held up to twelve councilors.

However due to revolts that had scorched the foundation of the Mek'rar people. The council is now being represented by three individuals. These individuals come from all three tribes (Vys, Lia and Fihan tribe). The individuals are seen by the Mek'rar people as the strongest of their society and most divine.

Formation
The Mek'rar as is known today was not always a Council Lead Collective. Back in, what is now known as the, First Days of Light. The Mek'rar were lead by a King or Queen, which depended solely on the lineage of the newborn son or daughter. The King's bloodline was dependent on which bloodline was chosen by the ancient mystics of Mek'rar society. Who chose the new royal bloodline every fifty years.

The Mek'rar royal bloodlines lead over a sole kingdom which consisted of a united north which had never wavered before. A kingdom which prospered on their flourishing economy, one closely tied to the factions of the south. Yet, this prosperous time was short lived as through deceit the kingdom fell after some trusted advisors of the last king: King Vyseeno stabbed the man in the back and tried to take control. This caused the Kingdom to split in separate factions and sparked the Fifty-Year-War.

Fifty-Year-War
The Fifty-Year-War, sparked by the betrayal of King Vyseeno's most trusted advisors caused the extermination of nearly seventy percent of the Mek'rar society and the separation into several separate states which all fought for full control of the north. This conflict is to this day known by the Mek'rar as the most bloody war in their history, guerrilla tactics and strategies being initialized besides immense sieges of cities, towns and villages.

The key players within the Fifty-Year-War were six advisors of the previous beloved King Vyseeno. The names of these advisors were lost to the ages yet, a base of their ways can still be found within the Mek'rar libraries.

As is now known through the novels and stories told by the Mek'rar, the six advisors would form alliances which ended in three factions fighting for the eventual control of the north. The final battle of this conflict ending at the old capital of Rash'ka.

Reformation Era
The Reformation Era was sparked by the end of the Fifty-Year-War, more commonly known as the war to end all northern conflict. In which the separate factions lead by the old advisors of King Vyseeno were introduced to the: Reformation Accord. Which was signed by all of them and concluded the Mek'rar to be placed into a collective of states, which in the end turned into tribes as their technology advancements were lost to the course of the previous conflict.

The Council Era
Over time the council of advisors died out and was replaced by the same system of which the Mek'rar now follow. This council being lead by the chieftains of the tribes. Yet, during this era the Council was almost disbanded due to revolts against the cruelty of the council against their own people. Which lead the Mek'rar people into raiding the southern parts of Meibos. Their reasoning being nowhere else to go.

This ended in the hate between the South and North still felt to this day and the formation of the new council of Mek'rar, the council we know today.

Legislative/Executive Branch
Each of the three tribes gave a female representative to the sole legislative body: The Mek'rar Council. Which dealt with day to day political affairs and crisis's. Every of the council members had their own advisors which took care of the tasks given to the council members, based on the tribe they represent. The Council's decisions are decided in the form of votes, which can be the concluding factor within debates on any case.

The final vote goes to the Supreme Councilor, which is the ultimate divine being within Mek'rar eyes. If the Supreme Councilor decides yes or no, even if the other councilors are against this decision, the vote still goes to what the Supreme Councilor decides.

Judicial Branch
The Judicial branch of the Mek'rar, known as the Mek'rar Justice Assembly, takes care of the law administration and the creation of new laws and guidelines initiated by the Mek'rar council. The Justice Assembly also interacts with the population directly and takes care of Mek'rar trials.

Military Branch
The military branch of the Mek'rar, falls under the Vys tribe, which grants the Mek'rar their military advisors, commanders and soldiers. This is also the direct reason why the Vys are the prime factor within the Mek'rar society and considered closest to the gods. Their tasks as Military include leading raids, engaging in wars and policing the lands of the Mek'rar. One of the more advanced tasks is that the Vys are directly responsible for the security of the Mek'rar council, which is a immense honor.

Society and Culture
From the info available, the Mak’rer are (besides the fact they’re murderous raiders) clean and just people for their own. Brotherhood in combat being one of their main principles in life. Besides which they have great respect for their gods. The way they dress is often described as -a lof of animal fur- and battle garments. They also grant women within their combat oriented society a higher standing than men when it comes to politics.

Their children are indoctrinated into the Mak’rer mindset from birth, having been trained in the ways of combat through their years. When they are at adulthood the parent leaves their child so that their child may honour their family legacy through raids and conquest.